I think this could be applied like “ambient.cave.whisle” and the like. An Enum of Sounds the server is able to send to players. In 1.9.3 and all newer versions you can use the /stopsound command to choose which specific sounds should be stopped from playing: /stopsound [player] [source] [sound] There is no guarantee values will not be removed from this Enum. I would like to use a specific cave noise but with bukkit API using playSound() but I am only able to AMBIENT_CAVE and I am unable to do this for example: AMBIENT_CAVE 1 I was wondering if there a=was a simple way to do this by using something like this: ambient.cave.cave1 like the /playsound in the latest version of minecraft WARNING: At any time, sounds may be added/removed from this Enum or even MineCraft itself! MP3 or any other will not work. Here's how a playsound command looks: /playsound block.chest.open master @a ~ ~ ~ 10 1 In 1.9.3 and newer versions you can use the /stopsound command to choose which specific sounds should be stopped from playing: /stopsound [player] [source] [sound] Here are all the minecraft sound ID's (for now) if you want to change your sounds in game. As such, you should not depend on the ordinal values of this class. An Enum of Sounds the server is able to send to players. Myinstants is where you discover and create instant sound buttons. I wish to be able to play different individual cave sounds. For more info visit the official minecraft wiki page. Find the best of Minecraft in Myinstants! Hi INeedHalpRedstone, Some minecraft playsound names are scarry for instance the Scream of a enderman or The scream of a ghast. DatScreamer , Mar 14, 2016 #4 MP3 or any other will not work. also the files must be in OGG so the sounds work in game. I plan to use the new feature to add a whistle to my train. There is no guarantee values will not be removed from this Enum. On the other hand can I trigger a sound effect that is already in the client's game files (Cave sounds) on an action (like death)? I think it could also be used for things such as horror maps, or other things such as the scraping sound being used when a tomb is being opened. And they are in this list but i din't label them as Scary i putted those sounds in there own mob folder exactly Where mojang putted the sounds in minecraft. There is no guarantee the sounds will play. For more info visit the official minecraft wiki page. Plays a specified sound at a player, in a location, and in a specific volume and pitch. [1.15.2] /playsound command Solved Recently I've started a map in which there are some parts that require a specific cave ambience ("Cave 18" ambience) to be more immersive but when I type in the command it shuffles and plays randomly, anyone know any command that allows to play a specific sound of cave ambience? Here's how a playsound command looks like: /playsound block.chest.open master @a ~ ~ ~ 10 1. ... At any time, sounds may be added/removed from this Enum or even MineCraft itself! There is no guarantee the sounds will play. https://cimapminecraft.com/tutorials/minecraft-playsound-list 1 Syntax 2 Arguments 3 Result 4 Output 5 History 6 See also Java Edition playsound [] [] [] [] Bedrock Edition playsound [player: target] [position: x y z] [volume: float] [pitch: float] [minimumVolume: float] JE: